![]() ![]() Screw hits have similar applications as Ground Bounding moves, but the receiving opponent’s animation is altered, putting them into an aerial tailspin (i.e. Screw hits: This largely replaces the Ground Bound (formerly simply as Bound) mechanic, which added significant opportunity to perform long, high-damage combos, by knocking an opponent hit with a launcher back to the ground into a vulnerable state. Power Crush: Performs an attack that can absorb an opponent’s hits with the Mid or High property and continue attacking. If the initial attack hits the opponent, it will trigger a cinematic sequence and deal roughly 30% damage, depending on the character. ![]() Rage Art: A critical move unique to each character and only accessible while in Rage mode, causing it to deactivate until the next round. ![]()
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